// MessageFrame.cpp : implementation file // #include "stdafx.h" #include "DFE32.h" #include "MessageFrame.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CMessageFrame IMPLEMENT_DYNCREATE(CMessageFrame, CMDIChildWnd) CMessageFrame::CMessageFrame() { } CMessageFrame::~CMessageFrame() { } BEGIN_MESSAGE_MAP(CMessageFrame, CMDIChildWnd) //{{AFX_MSG_MAP(CMessageFrame) // NOTE - the ClassWizard will add and remove mapping macros here. //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CMessageFrame message handlers BOOL CMessageFrame::PreCreateWindow(CREATESTRUCT& cs) { // TODO: Add your specialized code here and/or call the base class cs.style = WS_VISIBLE | WS_CHILD | WS_BORDER | WS_CAPTION; return CMDIChildWnd::PreCreateWindow(cs); }