// -*- C++ -*- /* Copyright (C) 1989-2014 Free Software Foundation, Inc. Written by James Clark (jjc@jclark.com) This file is part of groff. groff is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. groff is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ class vunits { int n; public: vunits(); vunits(units); units to_units(); int is_zero(); vunits& operator+=(const vunits&); vunits& operator-=(const vunits&); friend inline vunits scale(vunits n, units x, units y); // scale n by x/y friend inline vunits scale(vunits n, vunits x, vunits y); friend inline vunits operator +(const vunits&, const vunits&); friend inline vunits operator -(const vunits&, const vunits&); friend inline vunits operator -(const vunits&); friend inline int operator /(const vunits&, const vunits&); friend inline vunits operator /(const vunits&, int); friend inline vunits operator *(const vunits&, int); friend inline vunits operator *(int, const vunits&); friend inline int operator <(const vunits&, const vunits&); friend inline int operator >(const vunits&, const vunits&); friend inline int operator <=(const vunits&, const vunits&); friend inline int operator >=(const vunits&, const vunits&); friend inline int operator ==(const vunits&, const vunits&); friend inline int operator !=(const vunits&, const vunits&); }; extern vunits V0; class hunits { int n; public: hunits(); hunits(units); units to_units(); int is_zero(); hunits& operator+=(const hunits&); hunits& operator-=(const hunits&); friend inline hunits scale(hunits n, units x, units y); // scale n by x/y friend inline hunits scale(hunits n, double x); friend inline hunits operator +(const hunits&, const hunits&); friend inline hunits operator -(const hunits&, const hunits&); friend inline hunits operator -(const hunits&); friend inline int operator /(const hunits&, const hunits&); friend inline hunits operator /(const hunits&, int); friend inline hunits operator *(const hunits&, int); friend inline hunits operator *(int, const hunits&); friend inline int operator <(const hunits&, const hunits&); friend inline int operator >(const hunits&, const hunits&); friend inline int operator <=(const hunits&, const hunits&); friend inline int operator >=(const hunits&, const hunits&); friend inline int operator ==(const hunits&, const hunits&); friend inline int operator !=(const hunits&, const hunits&); }; extern hunits H0; extern int get_vunits(vunits *, unsigned char si); extern int get_hunits(hunits *, unsigned char si); extern int get_vunits(vunits *, unsigned char si, vunits prev_value); extern int get_hunits(hunits *, unsigned char si, hunits prev_value); inline vunits:: vunits() : n(0) { } inline units vunits::to_units() { return n*vresolution; } inline int vunits::is_zero() { return n == 0; } inline vunits operator +(const vunits & x, const vunits & y) { vunits r; r = x; r.n += y.n; return r; } inline vunits operator -(const vunits & x, const vunits & y) { vunits r; r = x; r.n -= y.n; return r; } inline vunits operator -(const vunits & x) { vunits r; r.n = -x.n; return r; } inline int operator /(const vunits & x, const vunits & y) { return x.n/y.n; } inline vunits operator /(const vunits & x, int n) { vunits r; r = x; r.n /= n; return r; } inline vunits operator *(const vunits & x, int n) { vunits r; r = x; r.n *= n; return r; } inline vunits operator *(int n, const vunits & x) { vunits r; r = x; r.n *= n; return r; } inline int operator <(const vunits & x, const vunits & y) { return x.n < y.n; } inline int operator >(const vunits & x, const vunits & y) { return x.n > y.n; } inline int operator <=(const vunits & x, const vunits & y) { return x.n <= y.n; } inline int operator >=(const vunits & x, const vunits & y) { return x.n >= y.n; } inline int operator ==(const vunits & x, const vunits & y) { return x.n == y.n; } inline int operator !=(const vunits & x, const vunits & y) { return x.n != y.n; } inline vunits& vunits::operator+=(const vunits & x) { n += x.n; return *this; } inline vunits& vunits::operator-=(const vunits & x) { n -= x.n; return *this; } inline hunits:: hunits() : n(0) { } inline units hunits::to_units() { return n*hresolution; } inline int hunits::is_zero() { return n == 0; } inline hunits operator +(const hunits & x, const hunits & y) { hunits r; r = x; r.n += y.n; return r; } inline hunits operator -(const hunits & x, const hunits & y) { hunits r; r = x; r.n -= y.n; return r; } inline hunits operator -(const hunits & x) { hunits r; r = x; r.n = -x.n; return r; } inline int operator /(const hunits & x, const hunits & y) { return x.n/y.n; } inline hunits operator /(const hunits & x, int n) { hunits r; r = x; r.n /= n; return r; } inline hunits operator *(const hunits & x, int n) { hunits r; r = x; r.n *= n; return r; } inline hunits operator *(int n, const hunits & x) { hunits r; r = x; r.n *= n; return r; } inline int operator <(const hunits & x, const hunits & y) { return x.n < y.n; } inline int operator >(const hunits & x, const hunits & y) { return x.n > y.n; } inline int operator <=(const hunits & x, const hunits & y) { return x.n <= y.n; } inline int operator >=(const hunits & x, const hunits & y) { return x.n >= y.n; } inline int operator ==(const hunits & x, const hunits & y) { return x.n == y.n; } inline int operator !=(const hunits & x, const hunits & y) { return x.n != y.n; } inline hunits& hunits::operator+=(const hunits & x) { n += x.n; return *this; } inline hunits& hunits::operator-=(const hunits & x) { n -= x.n; return *this; } inline hunits scale(hunits n, units x, units y) { hunits r; r.n = scale(n.n, x, y); return r; } inline vunits scale(vunits n, units x, units y) { vunits r; r.n = scale(n.n, x, y); return r; } inline vunits scale(vunits n, vunits x, vunits y) { vunits r; r.n = scale(n.n, x.n, y.n); return r; } inline hunits scale(hunits n, double x) { hunits r; r.n = int(n.n*x); return r; } inline units scale(units n, double x) { return int(n*x); } inline units points_to_units(units n) { return scale(n, units_per_inch, 72); }