/* * * * Copyright (c) 1994 * Hewlett-Packard Company * * Copyright (c) 1996,1997 * Silicon Graphics Computer Systems, Inc. * * Copyright (c) 1997 * Moscow Center for SPARC Technology * * Copyright (c) 1999 * Boris Fomitchev * * This material is provided "as is", with absolutely no warranty expressed * or implied. Any use is at your own risk. * * Permission to use or copy this software for any purpose is hereby granted * without fee, provided the above notices are retained on all copies. * Permission to modify the code and to distribute modified code is granted, * provided the above notices are retained, and a notice that the code was * modified is included with the above copyright notice. * */ #ifndef __STL_HEAP_C #define __STL_HEAP_C #ifndef __SGI_STL_INTERNAL_ITERATOR_BASE_H # include #endif __STL_BEGIN_NAMESPACE template __STL_INLINE_LOOP void __push_heap(_RandomAccessIterator __first, _Distance __holeIndex, _Distance __topIndex, _Tp __value) { _Distance __parent = (__holeIndex - 1) / 2; while (__holeIndex > __topIndex && *(__first + __parent) < __value) { *(__first + __holeIndex) = *(__first + __parent); __holeIndex = __parent; __parent = (__holeIndex - 1) / 2; } *(__first + __holeIndex) = __value; } template inline void __push_heap_aux(_RandomAccessIterator __first, _RandomAccessIterator __last, _Distance*, _Tp*) { __push_heap(__first, _Distance((__last - __first) - 1), _Distance(0), _Tp(*(__last - 1))); } template void push_heap(_RandomAccessIterator __first, _RandomAccessIterator __last) { __push_heap_aux(__first, __last, __DISTANCE_TYPE(__first), __VALUE_TYPE(__first)); } template __STL_INLINE_LOOP void __push_heap(_RandomAccessIterator __first, _Distance __holeIndex, _Distance __topIndex, _Tp __value, _Compare __comp) { _Distance __parent = (__holeIndex - 1) / 2; while (__holeIndex > __topIndex && __comp(*(__first + __parent), __value)) { *(__first + __holeIndex) = *(__first + __parent); __holeIndex = __parent; __parent = (__holeIndex - 1) / 2; } *(__first + __holeIndex) = __value; } template inline void __push_heap_aux(_RandomAccessIterator __first, _RandomAccessIterator __last, _Compare __comp, _Distance*, _Tp*) { __push_heap(__first, _Distance((__last - __first) - 1), _Distance(0), _Tp(*(__last - 1)), __comp); } template void push_heap(_RandomAccessIterator __first, _RandomAccessIterator __last, _Compare __comp) { __push_heap_aux(__first, __last, __comp, __DISTANCE_TYPE(__first), __VALUE_TYPE(__first)); } template void __adjust_heap(_RandomAccessIterator __first, _Distance __holeIndex, _Distance __len, _Tp __value) { _Distance __topIndex = __holeIndex; _Distance __secondChild = 2 * __holeIndex + 2; while (__secondChild < __len) { if (*(__first + __secondChild) < *(__first + (__secondChild - 1))) __secondChild--; *(__first + __holeIndex) = *(__first + __secondChild); __holeIndex = __secondChild; __secondChild = 2 * (__secondChild + 1); } if (__secondChild == __len) { *(__first + __holeIndex) = *(__first + (__secondChild - 1)); __holeIndex = __secondChild - 1; } __push_heap(__first, __holeIndex, __topIndex, __value); } template inline void __pop_heap_aux(_RandomAccessIterator __first, _RandomAccessIterator __last, _Tp*) { __pop_heap(__first, __last - 1, __last - 1, _Tp(*(__last - 1)), __DISTANCE_TYPE(__first)); } template void pop_heap(_RandomAccessIterator __first, _RandomAccessIterator __last) { __pop_heap_aux(__first, __last, __VALUE_TYPE(__first)); } template void __adjust_heap(_RandomAccessIterator __first, _Distance __holeIndex, _Distance __len, _Tp __value, _Compare __comp) { _Distance __topIndex = __holeIndex; _Distance __secondChild = 2 * __holeIndex + 2; while (__secondChild < __len) { if (__comp(*(__first + __secondChild), *(__first + (__secondChild - 1)))) __secondChild--; *(__first + __holeIndex) = *(__first + __secondChild); __holeIndex = __secondChild; __secondChild = 2 * (__secondChild + 1); } if (__secondChild == __len) { *(__first + __holeIndex) = *(__first + (__secondChild - 1)); __holeIndex = __secondChild - 1; } __push_heap(__first, __holeIndex, __topIndex, __value, __comp); } template inline void __pop_heap_aux(_RandomAccessIterator __first, _RandomAccessIterator __last, _Tp*, _Compare __comp) { __pop_heap(__first, __last - 1, __last - 1, _Tp(*(__last - 1)), __comp, __DISTANCE_TYPE(__first)); } template void pop_heap(_RandomAccessIterator __first, _RandomAccessIterator __last, _Compare __comp) { __pop_heap_aux(__first, __last, __VALUE_TYPE(__first), __comp); } template __STL_INLINE_LOOP void __make_heap(_RandomAccessIterator __first, _RandomAccessIterator __last, _Tp*, _Distance*) { if (__last - __first < 2) return; _Distance __len = __last - __first; _Distance __parent = (__len - 2)/2; while (true) { __adjust_heap(__first, __parent, __len, _Tp(*(__first + __parent))); if (__parent == 0) return; __parent--; } } template void make_heap(_RandomAccessIterator __first, _RandomAccessIterator __last) { __make_heap(__first, __last, __VALUE_TYPE(__first), __DISTANCE_TYPE(__first)); } template __STL_INLINE_LOOP void __make_heap(_RandomAccessIterator __first, _RandomAccessIterator __last, _Compare __comp, _Tp*, _Distance*) { if (__last - __first < 2) return; _Distance __len = __last - __first; _Distance __parent = (__len - 2)/2; while (true) { __adjust_heap(__first, __parent, __len, _Tp(*(__first + __parent)), __comp); if (__parent == 0) return; __parent--; } } template void make_heap(_RandomAccessIterator __first, _RandomAccessIterator __last, _Compare __comp) { __make_heap(__first, __last, __comp, __VALUE_TYPE(__first), __DISTANCE_TYPE(__first)); } __STL_END_NAMESPACE #endif /* __STL_HEAP_C */ // Local Variables: // mode:C++ // End: